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Kidoumaru (鬼童丸)
Recent Entries 
1st-Jan-2011 12:32 pm - Concrit post
nice try, think that's funny do ya
What, already? Yes already. Aside from my major problem (I keep waiting for the Phoenix Wright people to get me for negligence), I need to know if I'm failing at playing Kidoumaru before I get too set in my ways. "Give me a player when she's only had her character two months", etc.

So! I've screened all the comments on this post and stuck it up at the top of the journal for easy access, so please, please let me know if I'm fouling something up, I'd rather know now than find out down the road it's been irritating people the whole time.
23rd-Sep-2008 10:43 pm - [stealth failure what]
nice try, think that's funny do ya
[there is a tiny ninja, ninja-ing in the night, or so he fondly thinks. crawling along the underside of a plus-sized tree branch? check, but he's got a dead leaf stuck in his hair and it can get shaken loose any second and fall out...]

[[OOC: tiny ninjas de-aging post for mucking about in~]]
27th-Jan-2008 04:56 pm - 3 Second Pseudoessay: On Killing
nice try, think that's funny do ya
Kidoumaru: On Killing )

...h-holy crap is dat sum teal deer. XD
2nd-Jan-2008 12:06 pm - ...hahaha whut. No.
nice try, think that's funny do ya
I Am A: True Neutral Human Ranger/Wizard (1st/1st Level)


Ability Scores:

Strength-18

Dexterity-18

Constitution-18

Intelligence-18

Wisdom-15

Charisma-10


Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


Secondary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

29th-Nov-2007 06:07 pm - IC GENERAL INTERACTION POST
nice try, think that's funny do ya
[lurks. except, well, visibly, and in a relaxed way. this is zen lurking.]

[[OOC: yadda yadda it all boils down to I Am A Sheep. Pounce the ninja here.]]
19th-Nov-2006 06:12 pm - Permissions meme!
nice try, think that's funny do ya
clicky! )
10th-Nov-2006 07:12 pm - OOC: First post
nice try, think that's funny do ya
Annnd behold the application:

Character Name: Kidoumaru
Series: Naruto
Age: 14 (http://www.leafninja.com/biographies-K.php and
http://en.wikipedia.org/wiki/Land_of_Sound#Kidomaru )
Canon (spoilers for the Barrel o’ Sasuke arc): Kidoumaru is a
member of the Sound Four (along with Sakon, Ukon, Tayuya, and Jiroubou),
Orochimaru’s elite squadron of bodyguards and barrier experts. He’s
generally considered the second-strongest member of the group, with a number
of combat advantages including six arms, a third eye, and an ability to
produce both unbreakable spider-webs and spikes, knives and arrows, from his
mouth; he can also summon huge spiders and, like the rest of the Sound Four,
he has a Curse Seal allowing him access to abnormal levels of power.

Usually smiling like he’s about to play an evil prank on someone, Kidoumaru
is reckless in a fight and finds combat entertaining until he comes bored
(frequently) with sub-par enemies or settles down with the concentration of
a serious gamer (less often) when someone really offers a challenge.
Technically the smartest member of the Sound Four and the best tactician, he
undermines his own abilities by “playing around” too much (Orochimaru’s
words) and toying with his opponents when he really should just kill them
outright. This bad habit costs him dearly when Hyuuga Neji uses his head as
a Jyuuken punching bag. Around people he trusts (which amounts to, um, his
team), he's a bit more cautious and sometimes acts to shut down arguments or
reassure the recitent.


Sample Post:

'Kay, lost both my sense of direction and contact with the other Four, but
on the plus side I think I've stumbled on a military establishment that’s
run by idiots. Some kind of training camp, I guess, but what kind of
training institution leaves out useless metal tubes and some kind of
mini-computer apparently good for nothing but popping out porn ads?
Piece of crap doesn't even have Spider Solitaire on it. Then
again, maybe I’m closer to Leaf territory than I thought.

But forget that. If you ignore the swamp fumes, this trash place isn’t
actually all that bad. Shambling undead? Check. Lake-dwelling squid-thing
useful for security, possible food source, and entertainment value? Check.
Aw, it’s even playing nicely with my spider god summon.

...scratch that last part. Sound budgets for jumbo shipments of paper
towels, right?

Better find the others so we can get rid of that sorry excuse for a barrier
and start a proper takeover...although I might need to find a fire hose
first, that squid really hasn't got the message about female spiders yet.

The only thing that’s gotta go are these damn toucans. Next one asks me if
I'm gonna put on a unitard and run around catching thieves just like flies
is getting an arrow through its little purple head, then spit-roasted.

(Final result: 80% in. I feel so loved. Or something.)
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